Just testing out my first replacement mouth attempt. Seeing if it's worth baking, painting, and re-shooting with better quality. I think it looks okay.
Well I'm just finally about to animate with them. As far as making them goes, it was a lot of work! But then again, it would be a lot more to resculpt every time. I definitely want to make a more worthwhile character next time that is worth the time investment for making all the mouths.
You've done a great job with those replacement mouths. I'm clueless about a lot of things at this stage, and I was wondering how you animate the mouth motion if the mouth has been baked. Is a program used to animate the lips?
Not at all. Everybody has to start somewhere. I stuck the mouths on using a bit of soft modeling clay. The mouth's aren't actually changing shape, I am just replacing one with another, hence the term replacement animation. When you play it back quickly it looks as if they're moving because your mind fills in the spaces between. The magic of animation! If you have any other questions feel free to ask.
Sure. The head is baked sculpey covered in soft sculpey. This gives it a clay look, but makes it keep it's shape. I based the mouths off of Preston Blair's mouth shapes http://minyos.its.rmit.edu.au/aim/a_notes/mouth_shapes_01.html but used a mirror while planning out the mouths to make sure it was right before I shot it. The mouths are baked sculpey painted with acrylic. What I did was find a sound clip and bring it into adobe premiere. Then I went over it and found out how many frames each spoken part was and how many frames were in between. Then, on a piece of paper, I wrote down what each part sounded like by moving the slider over the sound clip to hear the clip in small parts. Then frame by frame I wrote what each sound was. For instance "this is a tasty burger" came out to be 2 frames of the mouth "th", two frames of the mouth "I", 6 frames of the mouth "S", and so on. It's very tedious. Then once you have it all drawn out you can just shoot it and then match it up to the clip and viola! It was a bit off though due to some miscalculations so I tweaked it a little bit. This may be a little confusing but if you give it a go, let me know if I can help you further and here's a helpful link
7 comments:
Looks cool - so how do you find making all the mouths and positions ahead of time?
Well I'm just finally about to animate with them. As far as making them goes, it was a lot of work! But then again, it would be a lot more to resculpt every time. I definitely want to make a more worthwhile character next time that is worth the time investment for making all the mouths.
You've done a great job with those replacement mouths. I'm clueless about a lot of things at this stage, and I was wondering how you animate the mouth motion if the mouth has been baked. Is a program used to animate the lips?
Sorry, I sound stupid, eh?
Not at all. Everybody has to start somewhere. I stuck the mouths on using a bit of soft modeling clay. The mouth's aren't actually changing shape, I am just replacing one with another, hence the term replacement animation. When you play it back quickly it looks as if they're moving because your mind fills in the spaces between. The magic of animation! If you have any other questions feel free to ask.
Ah, I see. That makes sense. I had to ask because it really seems as though they are speaking.
Would you mind sharing the process? Did you look in the mirror as you spoke the words and then mimic the shapes of your mouth?
Thanks so much for answering my questions. I'm really taken by this world of animation.
Sure. The head is baked sculpey covered in soft sculpey. This gives it a clay look, but makes it keep it's shape. I based the mouths off of Preston Blair's mouth shapes http://minyos.its.rmit.edu.au/aim/a_notes/mouth_shapes_01.html but used a mirror while planning out the mouths to make sure it was right before I shot it. The mouths are baked sculpey painted with acrylic. What I did was find a sound clip and bring it into adobe premiere. Then I went over it and found out how many frames each spoken part was and how many frames were in between. Then, on a piece of paper, I wrote down what each part sounded like by moving the slider over the sound clip to hear the clip in small parts. Then frame by frame I wrote what each sound was. For instance "this is a tasty burger" came out to be 2 frames of the mouth "th", two frames of the mouth "I", 6 frames of the mouth "S", and so on. It's very tedious. Then once you have it all drawn out you can just shoot it and then match it up to the clip and viola! It was a bit off though due to some miscalculations so I tweaked it a little bit. This may be a little confusing but if you give it a go, let me know if I can help you further and here's a helpful link
http://www.picturetrail.com/sfx/album/view/60051
Awesome work Sam! We are your little brothers, Josh
and Jake!! Mom agrees to!!!
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